Trait Key
Common
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Uncommon
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Rare
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Very Rare
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Legendary
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Illegal
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Mythical
**Blessed** **Cursed** |
What Makes a Mermako ;;
- no back legs/tail only
- taller dorsal fin
- side fins (about where the hips would be)
- smaller than normal Makos
- sleeker fur; think "otter" or "seal"
- "legendary" subspecies
- ONLY aquatic tails are allowed!
Hair edits ;;
All hair edits you can find in life (short, long, braided, mohawk, etc) are free range! You may change the hair however you would prefer, no item needed.
However, you will most likely need to either use one of the free lines or make your own ref! Having just a tuft of hair, but not a mane, is considered rare. Being bald is considered very rare, as the common Mako does have a mane! Hair that starts off normal and slowly trails off to something else is legendary. Manes made of another substance (stardust, ghostly) is illegal. |
Horns ;;
** Note - broken horns are free range! |
Ears ;;
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Eyes ;;
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Fur ;;
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Tail ;;
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Misc ;;
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Other Illegal ;;
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Various Mythical Traits ;;
Mythical traits are traits that are higher than illegal, and the hardest traits to get; they are most commonly found on Deities. They can be obtained through select events or sales, as well as a Blessed or Cursed trait.
Some examples currently include ;;
Some examples currently include ;;
- Certain Mythical creatures for legend or lore (mermaid, siren, unicorn, Archangel, Archdemon - feel free to ask about others!)
- Living hair or hair that supports life
- Planetary powers (such as power over the moon or sun)
- Body is made completely of another substance
- Multiple heads
- Living horns
- Celestial bodies on or around them (such as stars)
Free range traits ;;
- fangs (up to chin/jaw length; longer is very rare as it is considered "spliced")
- blood and bone color (as long as they are not substances)
- hair (anything naturally occurring besides bald)
- "basic" claws; retractable is illegal